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House of velez game
House of velez game











house of velez game

I just assumed that video would take to much space. ogv, interesting, I will have to check out how it works in construct. These are some of the things I will have to show in the next video for sure. I also have a Fallout style lock picking system made too. Instead they will be more interactive on the layout, and some may act as a threat as well. But they won't be the traditional Silent Hill riddle-type puzzles. And of course there will be puzzles in it as well. So yeah, hiding in shadows, inside cubbards, behind or underneath things. There won't be any combat in this game, which is mostly due to trying to preserve the large scale visuals while keeping the overall project size as small as possible so it won't bog down the engine. So a lot of the action and cutscenes will actually be video files instead of sprite animations.

house of velez game

png and everything is rendered at 1500x1125 before they are cropped however they will need to be. But yeah, the sprites and layout images take up all the space. The cutscenes surprisingly take the least amount of memory out of everything! It could be because they're in. They're all just sprites by the time they get to the engine. Yup, no need to worry about 3D specs here.













House of velez game